VGD+Lesson+2

Due Wednesday, September 21

Video Game Design Video Game #2 � 70 points


 * If you have not gone through the Ghost Hunter tutorial (Chapter 12), please do so.[[file:Ghost Hunter.zip]]

1) Groups of Events with COMMENT LINES (15 points) 2) The "bad guys" shooting back at the user OR other dangerous obstacles(5 points) 3) Score keeping (5 points) 4) Number of Lives keeping (5 points) 5) A countdown timer (5 points) 6) Something to fool the user (like Indestructible Walls in Dragon Flight) (10 points) 7) A technique that you picked up in Chapter 14, commented so I know what you are doing (10 points) 8) A technique that you picked up in Chapter 15, commented so I know what you are doing (10 points) 9) An end of game strategy (5 points) SUBJECTIVE MULTIPLIER: USER-FRIENDLINESS: .95 - 1.05 ( a 1 on this scale would be a game that the user can either figure out in less than a minute, or clear directions are provided) BONUS MULTIPLIER: AWESOMENESS: 1.01 - 1.08
 * Please try the Dragon Flight game, and complete the tutorial (Chapter 13).[[file:dragon.zip]]
 * Please read Chapters 14 and 15, and try out some of the techniques.
 * Create a side-scrolling video game of your own, using the Dragon Flight Model. Your game should include:

MAXIMUM SCORE OUT OF 70: 70 * 1.05 * 1.08 = 79 (yes, I will round the final answer to the nearest whole number)